Game Design & Production
Hello, I’m Aaron.
I’m a game designer and producer with experience in mobile and social free-to-play. I’ve worked on scrappy teams at tiny startups and at EA on the billion-dollar-grossing Star Wars: Galaxy of Heroes. I thrive on teams driven by passion for the work and for creating the best possible player experience. Get In Touch


Now playing · My game developer interview podcast
Make Games, Drink Coffee
Latest: S1E22 - Lauryn Ash (Part 2 of 2) - Screenwriting and the Matrix
Shipped & worked on
Full portfolio →
Live Services Producer · EA Capital GamesEA Capital Games
Combat Designer → Live Services Producer · EA Capital GamesEA Capital Games
Developer → Producer → Lead Developer · KlickNationKlickNation
Cutscene Designer & Scripter · Toys for BobToys for Bob
Producer → Creative Director · Jago StudiosJago Studios
PeopleFunPeopleFun
Stories from the trenches
All stories →Projects
View all 21 →Writing
All writing →- 2022Learning About Film After Giving Up Filmmaking
- 2022Undertale’s Punishing “Genocide” Run Is What We DeserveMedium (opens in a new tab)
- 2021Doom Eternal Is Great And Terrible And It’s Driving Me Nuts (or: Interesting Decisions Are What Make Doom(s) Fun)Medium (opens in a new tab)
- 2021Hiring for Indie Games: It’s Harder Than You ThinkMedium (opens in a new tab)
- 2021How I Learned to Stop Complaining and Love the Arch-Vile
- 2020Why Low Pay In the Games Industry Leads to Bad Games








