I occasionally see posts on Reddit and elsewhere asking where to go to learn more about filmmaking, sometimes from people who spent time in film
Author: aaron
When I first played through Doom 2 fully as a teenager, the Arch-Vile terrified me, inducing total panic whenever one appeared. I would often immediately
I originally wrote this as a Twitter thread in response to the #GameDevPaidMe hashtag. A lot of people posting about it revealed that their entry-level
On Leadership and Promotion In the Game Industry I wrote a series of tweets about leadership and promotion in the game industry that went somewhat
As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game. Part 1
Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept. I’d read some horror stories about developers who
10 Live Service Game Tech Mistakes And How To Avoid Them Building your first live service game? While there are countless articles about what technology
At GDC 2018, I had an unfortunate conversation at one of the exhibitor booths with a CEO/founder. He said his company was hiring programmers and
In order to understand why so many players are willing to spend money on microtransactions in games, one must understand a key economic concept: Consumer
Clash Royale is one of the most popular games in the world. It’s also one of the most financially successful, generating at least a billion