As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game. Part 1
Year: 2018
Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept. I’d read some horror stories about developers who
10 Live Service Game Tech Mistakes And How To Avoid Them Building your first live service game? While there are countless articles about what technology
At GDC 2018, I had an unfortunate conversation at one of the exhibitor booths with a CEO/founder. He said his company was hiring programmers and
In order to understand why so many players are willing to spend money on microtransactions in games, one must understand a key economic concept: Consumer
Clash Royale is one of the most popular games in the world. It’s also one of the most financially successful, generating at least a billion
Monetization Design: The Basics Monetization can seem foreign to designers who are new to it, and I’ve actually seen designers throw up their hands and